Agentic AIComputer GraphicsSpace ExplorationRobotics

Dr. Don D. Haddad is a Research Engineer and Scientist specialized in Agentic AI, Lunar Imaging and Simulation Environments. He served as the Lead Research Engineer for the MIT and NASA Ames Lunar Imaging Payload onboard the MAPP Rover by Lunar Outpost, the first U.S. commercial Lunar Rover to land on the Moon at the South Pole region near Mons Mouton (March 6, 2025, IM-2 Mission).

MIT Media LabMIT Space ExplorationNASA AmesRESOURCESSERVI
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Bio

Dr. Don D. Haddad is a Research Engineer and Scientist specialized in lunar imaging, agentic AI, robotics, and simulation environments. He served as the Lead Research Engineer for the MIT/NASA Lunar Imaging Payload on the MAPP Lunar Rover, the first U.S. commercial rover to land on the Moon (March 6, 2025, IM-2 Mission).

Don engineers AI-driven perception pipelines for data acquisition, 3D reconstruction, and spectral imaging to support lunar surface analysis. His work bridges computer graphics, machine learning, and human-robot interaction, with applications in space exploration and autonomous systems.

He holds a Ph.D. from MIT and has collaborated with NASA Ames, Lunar Outpost, Intuitive Machines, Rover Robotics, and Boston Dynamics.

Since 2014, Don has been investigating the coupling of the Real, the Imaginary, and the Virtual through interdisciplinary research spanning Computer Graphics, Artificial Intelligence, Machine Learning, and Human-Computer and Human-Robot Interaction. He earned his Master of Science at MIT in 2018 for his work on "Resynthesizing Reality: Driving Vivid Virtual Environments from Sensor Networks," presented at SIGGRAPH 2017.

Don's broader interest in HCI expands into wearable computing, ambient technology, smart textiles, and fashion — featuring patented research on knitted fabric sensors and interactive installations such as Tapis Magique, winner of the 2022 SXSW Innovation Award and the 2022 International MIDI Award. He is also an electronic music improviser and inventor of award-winning instruments presented at NIME and CHI.

Education

Ph.D., Media Arts & Sciences

Massachusetts Institute of Technology · 2018–2023

New Paradigms in Blending Virtual and Physical Exploration through Human-Robot Operations.

Prof. Joseph A. Paradiso · Prof. Dava J. Newman · Dr. Scott Greenwald

M.S., Media Arts & Sciences

Massachusetts Institute of Technology · 2015–2018

Resynthesizing Reality: Driving Vivid Virtual Environments from Sensor Networks.

Prof. Joseph A. Paradiso · Prof. Ken Perlin · Prof. Glorianna Davenport

Research Areas

Agentic AI & Web IntelligenceLunar Surface Imaging & 3D ReconstructionNear-Infrared Spectral AnalysisVirtual Reality & TelepresenceHuman-Computer InteractionHuman-Robot InteractionWearable Computing & Smart TextilesElectronic Music InstrumentsSensor Networks & IoTSpace Robotics & Digital Twins

Collaborators

  • MIT AeroAstro
  • MIT Media Lab
  • NASA Ames Research Center
  • Intuitive Machines
  • Lunar Outpost
  • Boston Dynamics
  • Rover Robotics

Languages

English · Arabic · French

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Experience

2025–2026

Lead AI Engineer

Stealth Agentic AI Startup

  • Led the design and development of an AI-native web intelligence platform that detected, classified, and analyzed autonomous agent traffic across websites, transforming early research on the agentic web into a production-ready product.
  • Architected end-to-end systems for agent readiness and machine-consumable web interaction, including perception tooling, structured data generation, MCP integration, and conversational responder workflows.
  • Built a hybrid semantic search engine that translates natural language into structured query filters through a three-layer pipeline — instant regex detection, LLM intent decomposition, and parallel vector search.
  • Architected intelligence orchestration within web based applications, enabling LLM-driven routing, structured reasoning, and machine-assisted user interactions.
2024–2025

Lead Research — Lunar Imaging

MIT Space Exploration Initiative

  • Built Mission Control Software and digital twins for lunar operations using Unreal Engine 5.
  • Developed the Azure Kinect à La Luna (AKALL), a Dockerized system to operate a space-graded Microsoft Azure Kinect on the Moon, deployed on the first U.S. made Lunar Rover by Lunar Outpost.
  • Integrated NVIDIA AI Workbench with Omniverse to enable upscaling of 3D lunar analog data using USD-based assets and containerized inference pipelines.
  • Published in IEEE Aerospace, SIGGRAPH, LPSC, LPI.
2023–2026

Planetary Science Software Engineer

NASA Ames Research Center

  • Designed .ND3, a lightweight format for compressed ToF-based imaging data.
  • Developed 3D reconstruction software and NIR spectral imaging pipelines for lunar surface analysis.
  • Conducted field tests at NASA Ames Lunar analog testbeds to assess various depth imaging platforms.
  • Published in IEEE Aerospace, LPSC, ASCEND, Acta Astronautica.
2014–2023

Research Assistant

MIT Media Lab — Responsive Environments Group

  • Research in Digital Twins, Sensor Networks, Virtual Environments, AI and Robotics.
  • Guest lecturer and keynote presenter at MIT on topics of VR, HRI, AI, Space Systems and Electronic Music.
  • Published in ACM, SIGGRAPH, IEEE, UIST, CHI, NIME, ASCEND, AGU, 3D Printing and Additive Manufacturing.

Engineering Skills

Software Development & Systems

C, C++, C#, CUDA, Python, Go, Java, TypeScript, JavaScript, Node.js, Linux, Bash, software architecture, backend systems, API design, distributed services, real-time software, performance optimization, low-level debugging, cross-platform engineering, infrastructure-aware development, testing frameworks, and technical documentation.

AI, Agentic Systems & Robotics

Agentic AI, agent orchestration, autonomous software agents, LLMs, Claude Code, Gemini, Antigravity, Codex, Cursor, generative models, GANs, PyTorch, TensorFlow, machine learning, deep learning, robotics software, ROS1/ROS2, SLAM, perception, sensor fusion for intelligent systems, embodied AI, HRI, multimodal AI, intelligent human-machine interfaces.

Computer Graphics, Vision & Digital Twins

Digital twins, Unreal Engine, Unity, NVIDIA Omniverse, NeRF, Gaussian Splatting, photogrammetry, Open3D, OpenCV, ffmpeg, WebGL, 3D reconstruction, simulation environments.

Embedded Systems, Sensors & Edge AI

PCB design (Altium, Eagle), microcontrollers (ESP32, STM32), edge AI (NVIDIA Jetson, Xavier), ToF depth cameras, RGB-D sensing, LiDAR, sensor fusion, real-time sensing systems.

Mission Software, Web Services & DevOps

UI/UX, Docker, CI/CD, Git, Nginx, AWS, Vercel, Kubernetes, cloud deployment, backend services, infrastructure engineering.

Data Systems & Storage

ClickHouse, PostgreSQL, MongoDB, Redis, Turbopuffer, JSON, XML, vector databases, structured data pipelines.

Communication, Networking & Signal Interfaces

UDP, TCP, UNIX domain sockets, WebSockets, WebRTC, OSC, MIDI, SDR, networked systems, real-time communication protocols.

Systems Security & Adversarial Testing

System security, network analysis, nmap, Wireshark, penetration testing, web security, vulnerability assessment, reverse engineering, SDR, RF analysis, RF hacking, protocol analysis.

Rapid Prototyping, Fabrication & Computational Design

Rapid prototyping, CAD, Fusion 360, Rhino, Grasshopper, 3D modeling, 3D printing, laser cutting, CNC fabrication, digital fabrication, wearable prototyping, digital knitting, smart textiles, physical computing.

Scientific Skills

Planetary Science

Lunar and planetary surface imaging, visible and near-infrared sensing, reflectance analysis, optical maturity assessment, regolith characterization, and planetary analog studies.

3D Reconstruction

Depth sensing, RGB-D imaging, time-of-flight sensing, microtopographic terrain modeling, multimodal data fusion, and real-time spatial workflows.

Scientific Instrumentation

Scientific imaging system design, multimodal sensor integration, hardware control, sensor calibration, field and lab data acquisition, and experimental sensing workflows.

Planetary Robotics

Robotic perception for planetary exploration, rover payload integration, mission software pipelines, terrain awareness systems, and science operations support.

Computational Analysis

Quantitative image analysis, grayscale and reflectance-based measurement, signal interpretation, preprocessing, calibration workflows, and comparative analysis across simulants and conditions.

Simulation Environments

Scientific digital twins, simulation environments, immersive visualization, telepresence, hybrid real-virtual systems, and spatial interfaces for mission operations.

Research Methods

Fundamental reasoning, controlled sensing studies, comparative testing, instrument evaluation, scientific validation, prototype iteration, and interdisciplinary research methods.

Scientific Communication

Academic writing, scientific visualization, interdisciplinary communication, publication development, conference presentation, and translating engineering systems into scientific workflows.

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Selected Projects

A selection of projects that showcase my work in AI, Space Systems, Computer Graphics, Virtual Reality, Sensing Technologies, Wearable Computing, and Electronic Music Instruments Design.

2025–2026ai

Agentic Web Intelligence Platform

AI-Native Agent Traffic Analytics

Led the design and development of a production platform that detects, classifies, and analyzes autonomous agent traffic on the web. Architected agent readiness systems including perception tooling, MCP integration, and agent to agent web interactions.

Agentic AILLMMCPAnalytics
2024–2025space systems

Lunar Mission Control

Unreal Engine Interface for Rover Operations

Designed and built mission control software in Unreal Engine to communicate with the MIT/NASA RESOURCE Camera payload onboard of Lunar Outpost's MAPP rover. Developed a photorealistic lunar surface environment integrating rover operations, visualization, and interface workflows for remote mission support.

Unreal EngineMission ControlLunar RoverTelemetry
PDF
2023–2025space systems

MIT/NASA RESOURCE Camera

Lunar Imaging Payload for the MAPP Rover

Lead Software Engineer and Research Scientist for a lunar imaging payload on the MAPP Lunar Rover (Lunar Outpost IM-2 mission). MAPP became the first U.S.-made commercial rover to touch down on the lunar surface on March 6, 2025.

NASALunar3D ReconstructionImaging
Link
2022–2025space systems

Azure Kinect à La Luna (AKALL)

Dockerized Depth-Camera Framework for Space Robotics

A Dockerized system to operate a space-graded Microsoft Azure Kinect on the Moon. Deployed on the first U.S. made Lunar Rover by Lunar Outpost. Integrated with NVIDIA Omniverse for USD-based 3D upscaling.

Depth CameraDockerRoboticsOmniverse
GitHub
2023–2024computer graphics

ND3 Data Format

Lightweight Format for Real-Time 3D Reconstruction

Developed at NASA Ames Research Center. ND3 efficiently stores compressed 2D imaging data from Time-of-Flight sensors for real-time 3D reconstruction of microtopographic lunar terrain.

NASA AmesData Format3DReal-time
GitHub
2023space systems

Responsive Space Environments

PhD Thesis — Blending Virtual and Physical Exploration

Doctoral research on new paradigms in blending virtual and physical exploration through human-robot operations. Systems for telepresence and mixed-reality in space exploration contexts.

PhDSpaceVRRoboticsAIThesis
PDF
2022–2023simulation

Virtual Analog Environments

Photogrammetric Terrain Worlds for Space Research

Built high-fidelity virtual analog sites from large-scale photogrammetry for space exploration research. Transformed real terrestrial terrains into simulated planetary environments, including Mars-like landscapes, for visualization, experimentation, and mission planning.

PhotogrammetryPlanetary AnalogsDigital Twin
PDF
2020–2023robotics

Doppelbots

Game Engine Teleoperation for Robotics

A series of robotics experiments connecting the Unity game engine to teleoperation, navigation, and control workflows for custom rovers and quadrupeds. Explored real-time robotic interaction through game-engine interfaces and simulation-driven control systems.

UnityTeleoperationRoboticsQuadrupeds
PDF
2022wearable computing

Tapis Magique

Machine-Knitted Electronic Textile Carpet

Interactive choreo-musical carpet combining machine knitting, electronic textiles, and immersive environments. Winner of the SXSW 2022 Innovation Award and the 2022 International MIDI Award.

E-TextilesSXSWMusicInteractive
Link
2019wearable computing

SensorKnit

Architecting Textile Sensors with Machine Knitting

Research on designing and fabricating textile-based sensors using industrial knitting machines. Published as a cover article in 3D Printing and Additive Manufacturing. Patented technology.

TextileSensorsPatentFabrication
Video
2014–2018simulation

Resynthesizing Reality

Driving Virtual Environments from Sensor Networks

Master's thesis and SIGGRAPH 2017 presentation exploring how real-time sensor data from environmental networks can drive vivid, responsive virtual environments — bridging the physical and digital worlds.

SIGGRAPHVRSensor NetworksThesis
PDF
2017HCI

Fragile Instruments

Constructing Destructible Musical Interfaces

Musical instruments designed to be destroyed during performance, questioning the permanence of physical interfaces. Best Presentation Award at NIME 2017.

NIMEMusicPerformanceAward
Video
2016HCI

SoundFORMS

Manipulating Sound Through Touch

Actuated shape display for tangible sound manipulation. Best Paper Honorable Mention at CHI 2016.

CHIShape DisplayTangibleAward
Video
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Publications

36 peer-reviewed papers, theses, and conference proceedings.

2026
1
RGB–NIR Reflectance and 3D Microtopography for Lunar Regolith Analysis Using Time-of-Flight Imaging Systems

Don D. Haddad, Cody Paige, Ariel Ekblaw, Joseph A. Paradiso, Dava J. Newman, Amanda M. Cook, Ariel N. Deutsch, Jennifer Heldmann, Anthony Colaprete

IEEE Aerospace Conference (AeroConf)

2025
5
Measuring reflectance and maturity of lunar regolith and permafrost simulants using visible-near infrared wavelengths

Don D. Haddad, Ariel N. Deutsch, Anthony Colaprete, Amanda M. Cook, Cody Paige, Eyal Perry, Jennifer Heldmann

Lunar and Planetary Science Conference (LPSC)

PDF →
Creating Immersive Digital Twins of Terrestrial Planetary Analogs with Multimodal Sensing and Game Engines for Virtual Exploration

Leonie Bensch, Cody Paige, Don D. Haddad, Fangzheng Liu, Nathan Perry, Gerrit Olivier, Joseph A. Paradiso

IEEE Pervasive Computing

Design, Control, and Testing of Intelligent Electromagnetic Footwear for Astronautical Applications

Severin Meyer, Daniel V. Levine, Don D. Haddad, Irmandy Wicaksono, Joseph A. Paradiso

54th International Conference on Environmental Systems (ICES-2025-242)

Two Sonification Methods for the MindCube

Liu, F., Blanchard, L., Haddad, D. D., & Paradiso, J. A.

arXiv preprint arXiv:2506.18196

PDF →
Sonifying the MindCube through AI-Generated Music

Fangzheng Liu, Lancelot Blanchard, Don D. Haddad, Joseph A. Paradiso

New Interfaces for Musical Expression (NIME)

2024
4
Moon3D: A Depth-Mapping Camera for Lunar Environmental and Geophysical Studies

Cook AM, Paige C, Haddad DD, Ekblaw A, Auffinger S, Heldmann J, Ward FS, Rademacher A, White B, Shimada J, Colaprete A

LPI Contributions, 3074, p.5007

PDF →
MindCube: An Interactive Device for Gauging Emotions

Fangzheng Liu, Don Derek Haddad, Joseph A. Paradiso

UIST Adjunct '24

PDF →
Azure Kinect à La Luna (AKALL): Leveraging Low-Cost RGB and Depth-Camera in Lunar Exploration

Don D. Haddad, Cody Paige, Ferrous Ward, Joseph A. Paradiso, Dava Newman, Ariel Ekblaw, Amanda Cook, Jennifer Heldmann

IEEE Aerospace Conference

PDF →
Design and Fabrication of Multifunctional E-Textiles by Upcycling Waste Cotton Fabrics through Carbonization

Irmandy Wicaksono, Aditi Maheshwari, Don D. Haddad, Joseph A. Paradiso, Andreea Danielescu

Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies

PDF →
2023
8
Leveraging Docker Containers for Azure Kinect Integration in Space Robotics: AKALL Framework

Don D. Haddad, Stefan Unterhauser, Cody A. Paige, Ben Brokaw, Ferrous S. Ward, Joseph A. Paradiso, J. Heldmann, Dava J. Newman

Conference on Human-Computer Interaction for Space Exploration (SpaceCHI 3.0)

Operational Geology In a Virtual Environment (OGIVE): Novel Approaches to Virtualizing Geological Expeditions for Planetary Exploration

Cody A. Paige, Don D. Haddad, Ferrous S. Ward, Trent J. Piercy, Jessica E. Todd, Joseph A. Paradiso, Dava J. Newman

Conference on Human-Computer Interaction for Space Exploration (SpaceCHI 3.0)

Multi-Sensor 3D Data Visualization in Virtual Reality for Planetary Science and Mission Operations

Ferrous S. Ward, Cody A. Paige, Don D. Haddad, Jessica E. Todd, Jennifer Heldmann, Darlene Lim, Ariel Ekblaw, Dava Newman

International Conference on Environmental Systems (ICES)

Data collection in Svalbard, Norway to test the use of virtual reality for Lunar and planetary surface

Cody A. Paige, Don Derek Haddad, Ferrous Ward, Jessica Todd, Ariel Ekblaw, Dava Newman

International Conference on Environmental Systems (ICES)

From UbiComp to Universe — Moving Pervasive Computing Research Into Space Applications

Ekblaw, A., Cherston, J., Liu, F.Z., Wicaksono, I., Haddad, D.D, Sumini, V., Paradiso, J.A

IEEE Pervasive Computing — Best Paper of the Year

PDF →
MIT Zero-G Outreach Initiative: using experiment design and virtual reality to inspire the next generation of space scientists and engineers

C. Paige, F. Ward, D. D. Haddad, J. MacNeil, P. McGaffigan, A. Ekblaw, D. Newman

Acta Astronautica

Tapis Magique: Machine-knitted Electronic Textile Carpet for Interactive Choreo-musical Performance

Wicaksono, I., Haddad, D. D., & Paradiso, J.

Creativity and Cognition (pp. 262-274)

PDF →
2022
1
Assessment of Depth Data Acquisition Methods for VR Mission Operations Support Tools

Forsey-Smerek, A., Paige, C., Ward, F., Haddad, D. D., Sanneman, L., Todd, J., Heldmann, J., Lim, D., Newman, D.

IEEE Aerospace Conference (AERO)

PDF →
2021
3
A virtual reality platform for lunar rover missions to reduce decision-making time and improve situational awareness

Paige, C.A., Forsey-Smerek, A., Haddad, D.D., Ward, F., Piercy, T., Heldmann, J., Lim, D., Colaprete, A., Cook, A., Newman, D.

ASCEND 2021

PDF →
Towards the development of 3D lunar surface depth-data collection for geology in virtual reality

Paige, C., Ward, F., Haddad, D.D., Forsey-Smerek, A., Sanneman, L.M., Todd, J., Colaprete, A., Lim, D.S.S., Heldmann, J., Newman, D.

AGU Fall Meeting

PDF →
Lunar instrument data integration into the Virtual Reality Mission Simulation System for Decision Making and Situational Awareness

Cody A. Paige, Dava Newman, Don Derek Haddad, Ferrous Ward, Trent Piercy

50th International Conference on Environmental Systems (ICES-2021-227)

PDF →
2020
2
Baguamarsh: An Immersive Narrative Visualization for Conveying Subjective Experiences

Fei Jiang, Don D. Haddad, Joseph A. Paradiso

HCI International (HCII)

PDF →
Patch-corde: an Expressive Patch Cable for the Modular Synthesizer

Joao Wilbert*, Don D. Haddad*, Hiroshi Ishii, Joseph A. Paradiso

New Interfaces for Musical Expression (NIME)

PDF →
2019
3
SensorKnit: Architecting Textile Sensors with Machine Knitting

Ou, J.*, Oran, D.*, Haddad, D.D.*, Paradiso, J.A., Ishii, H.

3D Printing and Additive Manufacturing, Vol. 6 Issue 1 — Cover Issue

PDF →
The World Wide Web in an Analog Patchbay

Don Derek Haddad, Joseph A. Paradiso

New Interfaces for Musical Expression (NIME)

PDF →
Grain Prism: Hieroglyphic Interface for Granular Sampling

Gabriela Bila Advincula, Don Derek Haddad, Kent Larson

New Interfaces for Musical Expression (NIME)

PDF →
2018
2
Kinesynth: Patching, Modulating, and Mixing a Hybrid Kinesthetic Synthesizer

Don Derek Haddad, Joseph A. Paradiso

New Interfaces for Musical Expression (NIME)

PDF →
2017
4
Fragile Instruments: Constructing Destructible Musical Interfaces

Don Derek Haddad, Xiao Xiao, Tod Machover, Joseph A. Paradiso

New Interfaces for Musical Expression (NIME) — Best Presentation Award

PDF →
Resynthesizing Reality: Driving Vivid Virtual Environments from Sensor Networks

Don Derek Haddad, Gershon Dublon, Brian Mayton, Spencer Russell, Xiao Xiao, Ken Perlin, Joseph A. Paradiso

SIGGRAPH 2017

PDF →
The Networked Sensory Landscape: Capturing and Experiencing Ecological Change Across Scales

Brian Mayton, Gershon Dublon, Spencer Russell, Evan F. Lynch, Don Derek Haddad, Vasant Ramasubramanian, Clement Duhart, Glorianna Davenport, Joseph A. Paradiso

Presence: Teleoperators and Virtual Environments, 26(2), MIT Press

PDF →
A Ubiquitous Sensing Model for Environmental Science, Interaction Research, and Public Engagement with Restored Wetlands

Gershon Dublon, Brian Mayton, Don Derek Haddad, Clement Duhart, Spencer Russell, Glorianna Davenport, Joseph A. Paradiso

Society of Wetland Scientists

PDF →
2016
3
Kinéphone: Exploring the Musical Potential of an Actuated Pin-Based Shape Display

Xiao Xiao, Don Derek Haddad, Thomas Sanchez, Akito van Troyer, Rébecca Kleinberger, Penny Webb, Joe Paradiso, Tod Machover, Hiroshi Ishii

New Interfaces for Musical Expression (NIME)

PDF →
SoundFORMS: Manipulating Sound Through Touch

Aubrey Colter, Don Derek Haddad, Patlapa Davivongsa, Halla Moore, Brian Tice, Hiroshi Ishii

Conference on Human Factors in Computing Systems (CHI) — Best Paper, Honorable Mention

PDF →
MMODM: Massively Multiplayer Online Drum Machine

Basheer Tome, Don Derek Haddad, Tod Machover, Joseph A. Paradiso

New Interfaces for Musical Expression (NIME)

PDF →
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Awards & Patents

Selected awards, press recognition, and patented innovations.

2023

IEEE Pervasive Computing — Best Paper of the Year

IEEE

From UbiComp to Universe — Moving Pervasive Computing Research Into Space Applications

2022

SXSW Innovation Award

South by Southwest

Tapis Magique: Interactive Textile Sensor System

2022

MIDI Innovation Award

International MIDI Association

Tapis Magique: A Choreo-musical Interactive Carpet

2021

Rhode Island International Film Festival — Semi-Finalist

RIIFF (Oscar-qualifying)

Synthetic:Sync — short experimental film

2017

Best Presentation Award

NIME 2017

Fragile Instruments: Destructible Musical Interfaces

2016

Best Paper Award — Honorable Mention

CHI 2016

SoundFORMS: Manipulating Sound Through Touch

Patents

Methods And Apparatus For Sensor Or Controller That Includes Knitted Fabric

Jifei Ou, Daniel Oran, Don D. Haddad

A sensor may include a knitted pocket and loose yarn that is inside a cavity of the pocket. A resistive pressure sensor may include a knitted pocket and loose conductive yarn, where pressure compresses the loose yarn, increasing electrical shorts and decreasing resistance.

US11453963B2
Filed September 16, 2019